quotations about virtual reality
Virtual reality is more accessible than you may think. People can create a virtual reality device out of your smartphone. All you need is a headset -- and they start for as little as $10 to $20.
NATALIE BRUNELL
"Nevada City institute hopes to make virtual reality into a reality", KCRA News, September 15, 2016
Virtual reality is real to the person experiencing it, says Ross. "It hard wires the brain." The brain records to memory things that happen in a virtual world. He tells about a group of "hard-core gamers" who were invited to play Russian roulette in VR. They found it intriguing at first. Pick up a single virtual bullet. Load it into the chamber of a virtual pistol. Spin the chamber. Put the virtual pistol to their head. Pull the trigger. As might be expected, mostly "clicks" were heard as the experiment went on. But for those whose guns "fired" ... "They suffered PTSD," Ross tells the suddenly quiet crowd. Some required months of counseling to recover from the experience.
ROBERT BOWDEN
"Inside the World of Virtual Reality", Sarasota Magazine, March 29, 2017
Advances in the technology will make this experience more and more immersive by responding to all of our senses -- users will be able to feel and smell, not just see and hear the virtual environment.
EKKE PIIRISILD
attributed, "Virtual reality is more than gaming tech -- and it's here to stay", Metro, January 1, 2017
Good VR has a proposition that is unique to VR. It sounds really obvious, but it's key. It has to be better in VR, or only in VR. A lot of media companies have a tendency to take what they have and put it in VR. That might be a good bridge, but it's not the ultimate destination for VR.
GREG IVANOV
"Virtual reality: Is this really how we will all watch TV in years to come?", The Guardian, April 8, 2017
I'm in the Roskamp Exhibition Hall at the Ringling College of Art and Design. Physically. But my vision tells me I'm standing in a swanky penthouse of a Miami high-rise. I'm way up--way up--and the floor-to-ceiling windows across from me yield a panoramic view of the city. I scan the horizon as I turn my head. Dizzying, almost. I don't like heights. I return my gaze to the room. There's a fire in a fireplace built into a wall. I see the flames. I do not feel heat. I do not hear crackling. I hear ... crowd noises. Murmurs of conversations. Yet I see no one. This reality is not complete. This million-dollar penthouse I see through the lenses on a helmet I wear is an example of virtual reality. Imagine your head inside a globe with visible surfaces of photorealistic art stretching to infinity. That's what virtual reality is like. It has depth and movie-like movement. This penthouse I'm "in" is a deception.
ROBERT BOWDEN
"Inside the World of Virtual Reality", Sarasota Magazine, March 29, 2017
The problem with VR is you don't know who you are.
REGGIE WATTS
"Reggie Watts Is the Pioneer Virtual Reality Needs", Inverse, September 19, 2016
Virtual reality can be considered as reality, as image or as a prototype. We have seen that claims that virtual reality is the same as reality are not sustainable. Yet there are theorists that consider virtual reality as an alternative reality. In the Borges story the Map the size of the Empire falls into disuse as it has no function. Yet, Baudrillard (1983) has recast this fable arguing that, had it been written today, people would live in the map and that it would be the real world and not the map that was left to ruin in the deserts.
JENNIFER WHYTE
Virtual Reality and the Built Environment
Virtual reality is interesting because, at the content end -- you put the best headset on and have the best content and it is phenomenal. It's something that can't possibly die this time around unless ... the content makers and the press kill it. They're the ones that will do the damage.
DEAN JOHNSON
"Virtual reality's success depends on immersive ads, Brandwidth's innovation chief says", Fierce Cable, September 27, 2016
Twelve months ago the Virtual Reality World Congress in Bristol, England, was a sell-out show, with over 750 attendees gawping over the latest VR hardware and production techniques. This year's event, which took place last week, attracted even more participants -- more than 1,200 over three days -- but the mood felt decidedly less upbeat. Virtual reality, it seems, has been mugged by reality.
JEREMY KAHN
"Virtual Reality Companies Navigate 'The Trough of Disillusionment'", Bloomberg, April 20, 2017
Does virtual reality provide us with new ways to augment, enhance, and experience reality, or does it undermine and threaten that reality? Virtual reality is equally prone to portrayals as either the bearer of bright utopian possibilities or dark dystopian nightmares, and both of these views have some basis to recommend them.
DEREK STANOVSKY
The Blackwell Guide to the Philosophy of Computing and Information
Although virtual reality is not likely to result in apocalyptic social change, as it is slowly integrated in daily life and activity, we should expect to begin to see some very important changes. Basic changes to daily life and activity will lead to the development of new social and economic interaction patterns, and to a new world view, as we adapt to a changing environment. Online communications will promote the formation of new social groups. Virtual physics, virtual manufacturing, and the automation of services will give us greater control over our world. And virtual genetics and social engineering will give us greater control over ourselves. May we use these tools to build a better world.
MYCHILO CLINE
Virtual Reality: A Catalyst for Social and Economic Change
I like to connect to people in the virtual world, exchanging thoughts and ideas, when in the physical world we might never have the opportunity to cross paths.
DEMI MOORE
Twitter post
One of the most intriguing concepts of virtual reality is the ability to achieve a realistic simulation of worlds which are entirely the product of the imagination. One example of this sense of freedom is evident in the way that virtual worlds do not have to behave according to the laws of physics which rule over our physical world. Theories contradictory to our common spatial experience (and common sense) are easily applied to a VR environment. Buildings do not have to respond to the laws of gravity or physical material characteristics; collisions can or cannot happen; you can walk through walls; the figure-ground relations can be inverted; you can be at two or more places at the same time. New spatial sensibilities are discovered from the interactive processes used by a design in a virtual environment. The directions of left and right, in front and behind, up and down, corresponding to the Cartesian interpretation of the physical world could collapse.
DANIELA BERTOL
Designing Digital Space
The ultimate VR is a philosophical experience, probably an experience of the sublime or awesome. The sublime, as Kant defined it, is the spine-tingling chill that comes from the realization of how small our finite perceptions are in the face of the infinity of possible, virtual worlds we may settle into and inhabit. The final point of a virtual world is to dissolve the constraints of the anchored world so that we can lift anchor--not to drift aimlessly without point, but to explore anchorage in ever-new places and, perhaps, find our way back to experience the most primitive and powerful alternative embedded in the question posed by Leibniz: Why is there anything at all rather than nothing?
MICHAEL HEIM
The Metaphysics of Virtual Reality
Virtual reality could open up a whole new form of learning. While some people can pick up everything from a lecture or reading, others are more visual learners. Virtual reality could allow students to put on headsets and be transported to another time and witness an important battle or historical moment first hand.
NAT LEVY
"PAX panelists: It won't be long before people have virtual reality in their homes", GeekWire, September 7, 2016
We are all created equal in the virtual world and we can use this equality to help address some of the sociological problems that society has yet to solve in the physical world.
BILL GATES
The Road Ahead
Part of the point of virtual reality is that you really have to experience it to know what it's like, but it's safe to say it's unlike anything you'll have tried before. With headphones on, playing in a dark room, it's entirely possible to forget the outside world as sounds, flashes and objects bombard you from all sides.
TELEGRAPH REPORTERS
"Oculus Rift: What you need to know as virtual reality headset goes on sale in the UK", The Telegraph, September 20, 2016
Virtual reality is a first person, sensory rich, computer generated environment, which displays video graphics and provides physical feedback. A flight simulator is an example of a high-end virtual environment, whereas an arcade game is an example of a low-end environment. And the Internet, the television, the telephone, and the photograph might be viewed as "early VR technologies."
MYCHILO CLINE
Virtual Reality: A Catalyst for Social and Economic Change
One hears talk of the "virtual office," or the "virtual university." To the extent electronics allow one to operate from a motel room as though he were situated in a conventional, unmovable office, there is good reason to speak here too of virtual reality. I shall call this form of virtual reality electronic presencing. As in a telephone conversation, a new kind of space is produced, based on annihilation of some of the effects of physical separation.
THOMAS LANGAN
Surviving the Age of Virtual Reality
Virtual Reality is going to be the foundation of future communication, future social platforms, future travels, future organizations and much, much more.
ANNE-KATHRINE UTZON
"How This Workspace Operator Is Using Virtual Reality To Attract New Members", AllWork Space, January 4, 2017